That day has come! Today we are going to make the pixels move and show how to do it using Photoshop. Some weeks ago we released the first part of the pixel art tutorial, leaving animated pixel art to be released someday as a second part. Hey! you have 8 minutes? That’s what you need to read the whole thing! For example, the Mario model changed a lot in a few years without growing a single pixel: More colors means more freedom and more ways to detail your models without adding more pixels. At this point, using the 8-bit palette is a common practice, but if you need a classic design for your project, you can use only NES colors or even shades or green like the good old Game Boy times. Raw pictures taken with reflex cameras can reach 12-13bits, and some software like Photoshop can work with up to 16-bit. Now almost everything works at least with 8-bits colors, and that means 256 colors. Well, once upon a time, any NES videogame had around 13 colors available at a time and 50 in total, and Game Boy has only some shades of green to work with. Giving color to squared shapesĮach pixel has a color, but what color? There are any limits? Normally, the bigger amount of pixels, the better the approximation will be. Every non-vector image is an approximation to a model using colored pixels and some techniques. As shown in previous articles, we can create pixel art by painting each pixel one by one, but in theory, we can create any image using the same technique (and some of our sanity).
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